Patch Notes

Dukkan


4.0

8 AUGUST 2026

The public beta, and the shop finally opens its own front door properly. A way to control who gets in, a straight answer about what is collected and what is not, a way to tell me when something is broken, a shopping route that stops sending you across a Data Center to save pocket change - and a rebuilt opening: the loading screen now guarantees everything is ready before you are let in, holds a deliberate beat, and the whole site wears a new hand-woven mashrabiya.

The Short Version

For people who will not read everything. Click a pill to jump to the details.

  • The loading screen guarantees everything is ready before you are in, and holds a deliberate beat.
  • A new woven mashrabiya behind everything, in both themes and on the door screens.
  • Dukkan can now be open to everyone, open only to people holding an invite code, or closed.
  • You are asked once whether Dukkan may collect anonymous usage data. Saying no is one click and costs you nothing.
  • A feedback button in the sidebar: Bug, Idea, Something Else, or Delete My Data.
  • The shopping route drops stops that were not earning their keep, and tells you what the shorter trip cost.
  • Arcade unlocks follow you to a new browser instead of living on one device.
  • Everyone needs to enter their arcade word once more. High scores are safe.
  • The database is empty for the beta, so everybody is greeted as a new visitor and any leftover list is cleared.
  • Flip no longer believes a joke listing: it checks the item’s price everywhere else before ranking it.
  • Compare has no limit any more, and what you queue up survives a refresh.
  • The illustrated banner at the top of the page is gone, and every visit is about 600 KB lighter.
Added

Added

  • A proper opening. The loading screen now guarantees everything is ready before it lets you in — your servers, your saved lists, the welcome if you are new — and it holds for a deliberate moment instead of flashing past. Entering an invite code flows into that same loading screen and then into the shop.
  • A new mashrabiya, woven. The lattice behind everything is an eight-pointed star screen whose bands genuinely pass over and under each other, the way real panels are carved. Quieter than the old pattern on purpose, and everywhere the old one was: both themes, all four door screens, and the link preview card.
  • Invite codes and a front door. Dukkan can be open to everybody, open only to people holding a code, or closed for maintenance. When it is not open there is a screen that says so, with a box for a code, instead of an app that looks broken.
  • A privacy screen, asked once. Before anything is collected, Dukkan asks whether it may collect anonymous usage data. The screen lists what is collected and what is never collected, side by side, in full. Saying no is one click, it is remembered, and the setting sits in Options if you change your mind. If you say no, nothing about you is written down on the server at all — there is no record of the refusal either, because keeping one would mean creating the very thing you just declined.
  • A feedback form, at the bottom of the sidebar. Four kinds: Bug, Idea, Something Else, and Delete My Data. If you have agreed to analytics your name rides along so I can reply. If you have not, the message carries nothing at all — not a name, not an id — and the form tells you which of the two is happening before you send.
  • Enhanced Route Analysis. On by default, in Options. Dukkan still finds the cheapest possible plan first, then tries removing servers from your trip and re-shopping those materials on the servers you are still visiting. It keeps a removal only when the extra gil is small, judged three ways at once: small for that one material, small for that one stop, and small for the whole trip added together. That last one matters most — forty materials each costing 400 gil more is 16,000 gil, and it has to be caught as 16,000 rather than waved through forty times as “only 400”. It will never give up more than 27,000 gil across a whole trip, and any difference under 1,000 gil in total is treated as nothing at all. On one real plan it turned an eighteen-server trip into eleven for 13,291 gil, on a purchase of 8.2 million. The cheapest route is always one click away, and Dukkan tells you exactly what the shorter trip cost you.
  • Dukkan knows where you are. If you have already ticked things off on another Data Center, it prices the rest of the trip from where you are standing rather than from your home server.
  • A notice on phones. Dukkan is built for a desktop screen. Opening it on a phone says so once, instead of quietly looking wrong.
Changed

Changed

  • The four door screens (loading, try again, maintenance, invite only) were rebuilt: bigger titles, one shared width, tighter spacing, and the shop’s own warm glow and lattice faintly behind them — with the drifting market cards always in front of the lattice.
  • Send Feedback joined the same card family: same width, same type sizes, no more small print.
  • Prices come from Dukkan’s own shelf. Your browser no longer talks to the market data service directly at all. The server fetches and shares one cached copy for everyone, so repeat questions cost nothing and your address never appears in anyone else’s logs.
  • Arcade words and unlocks live on the server. Everything you have unlocked follows you to a new browser or a new machine instead of living on one device. Everyone needs to enter their word once more — the old unlocks were stored in your browser and there is no record of them to carry across. Your arcade high scores are safe.
  • The preset tiles use real item icons, drawn from the items each preset actually builds, so a tile can only ever show something the preset genuinely makes.
  • The “hold and drag” tip stops following you around. It still appears straight away the first time, but once you have ticked your first stack it waits several seconds — there when you want it, out of the way when you do not.
  • Turning a setting on or off never throws away what you are doing. Your list, your prices and anything you have already ticked stay exactly as they are. Dukkan offers to redo the calculation and waits for you to say yes.
  • The credits name everything Dukkan is built on, and Universalis is a link.
  • Compare survives a refresh. What you have queued up is still there when you come back, and it clears once a day on exactly the same schedule as your crafting list.
  • The preset tiles show each set’s chest piece rather than its headpiece, and the four smaller tiles are all the same size.
  • The name Dukkan is written in gold everywhere it appears, in both the dark and the light theme. It used to be silver in most places and gold on the welcome screen only.
  • Light mode’s gold is a real gold now. It had gone dark enough to read as bronze. It also has a warm glow behind it in daylight, which before was reserved for night.
  • Slight changes to the welcome. The light and dark button is gone from the welcome card, and the name box reads “Your Name”.
  • Everybody starts fresh. The database has been emptied for the beta, so Dukkan greets every browser as a new one: the welcome and the privacy question are asked again, and any list left over from testing is cleared. Your home world and your settings are kept. Arcade words need entering once more, as they did above.
  • Agreeing to share usage data says so in the same words as the setting, and in the same colour. It used to thank you in a different voice and a different colour depending on where you said yes.
Fixed

Fixed

  • Reset Dukkan actually starts you over now. The welcome and the privacy question both appear again, every time. They used to silently not, because the reset finished before the server list arrived — the rebuilt loading screen is what fixed it.
  • Light mode’s lattice had quietly vanished during an internal rework. It is back, at its own daylight strength.
  • Undo on a toast froze the page. Pressing Undo on “Ticks cleared”, or on a skipped listing, ran the whole recalculation before the toast could leave, so it appeared to hang and then vanish. The toast leaves first now.
  • The “Help Make Dukkan Better” question opened with an answer already highlighted. Yes looked chosen before you had chosen anything, on a screen whose whole argument is that the two answers are equal. Neither is highlighted now, and the keyboard still works exactly as it did.
  • The Send button in Send Feedback was not evenly framed. It sat close to the box above it with a gap underneath nearly three times as large. Both gaps match now.
  • Flip could be fooled by a joke listing. One copy of a cheap item parked at millions of gil on a quiet world was enough to put a fake opportunity at the top of the page, and it stayed convincing once the same people started selling it to each other at that price. Flip now checks what the item costs everywhere else before it believes what it costs at home: a few times the price is a real flip, thousands of times the price is a broken market board, and the second kind is dropped instead of ranked.
  • The door screens rebuilt their background every time they changed. Moving from loading to maintenance, or to invite only, cleared the drifting market behind the card and dealt a whole new one. There is one background now and it stays exactly as it is. Only the card in front of it changes.
  • Opening or closing Dukkan took effect slowly. A change could take up to half a minute, and sometimes two refreshes, to reach anybody. It lands on the next refresh now.
Removed

Removed

  • The ten-item limit on Compare. Compare as many items as you like. The running count is still there, the ceiling is not.
  • The illustrated banner at the top of the page. The wordmark already says what the app is called, and the picture cost every visitor about 600 KB.
  • The old note about some stops only saving you a little. Dukkan acts on that now instead of mentioning it.
  • Two lines of hint text that explained things already on screen: the note under Invite Code in Options, and the leaderboard caveat in the Reset Dukkan hint.

3.2

1 AUGUST 2026

Patch 7.55 landed on 28 July. Its 49 tradable items are in Dukkan the day after, along with What’s new this patch — a list of everything any patch in the game added that you can trade, including the things you would otherwise have to go and find yourself. The rest of the release is a pass over the interface: every dropdown on the site is custom now, the scrollbars are thin and quiet, and the controls stay where you left them.

The Short Version

For people who will not read everything. Click a pill to jump to the details.

  • A new button lists what any patch in the game added, when it went live, and what you can craft from it.
  • Patch 7.55’s 49 tradable items are in, including the mounts, minions and faceware.
  • New items were showing the wrong pictures. They show the right ones.
  • Items with no price no longer read as a total loss.
  • Every dropdown on the site is custom instead of the Windows default.
  • Hot This Week’s controls are three dropdowns that stay put, and it can look at your whole Region.
  • Sales per day was too low on new and fast-selling items, so the crafting list and Hot This Week disagreed. Fixed.
  • Scrollbars are thin, quiet, and have no arrows at the ends.
  • Tooltips and section text are short everywhere.
Added

Added

  • What’s new this patch. The small square button beside Hot This Week lists everything a patch added that you can trade, grouped the way the market board groups it, and says when that patch went live. Five recent patches sit across the top with their item counts; Select Patch, at the right, reaches every patch in the game back to 1.0, grouped by expansion. Counts under the picker show how many are craftable, gathered, from a vendor, or something else, and craftable rows show the job that makes the item. Add anything straight to a list — it goes to your crafting list if it can be crafted and your buy list if it cannot. The number on the button clears once you have looked, and returns on the next patch.
  • Patch 7.55 items. 49 tradable items: 2 mounts, 3 minions, a chocobo barding, 2 faceware, 2 hairstyles, a fashion accessory, 3 orchestrion rolls, the new Occult Crescent materials, and the Tule, Torna and Carwen glamour sets. Also 8 new recipes and 6 item renames.
  • Hot This Week can look at your whole Region, not just your server or your Data Center. The same three choices sit under Where, and the header tells you which one you are seeing.
  • Sell rate dot in Hot This Week. A green, amber or red dot on every row, beside the existing text. It reads the same quality as the price on that row.
  • A copy button on search results and on the New this patch rows, between the item name and its details. One click copies the name, the same as the button in the crafting list and on the item page.
Changed

Changed

  • Every dropdown on the site is custom. All Types, the server and Data Center pickers, and Hot This Week. The old ones were drawn by Windows and could not be styled.
  • Hot This Week’s controls stay put. Three dropdowns — Where, which items, how they are ranked — always all three, always the same size, in the same order. Nothing appears or disappears as you change the others; a choice that does not apply is greyed out and still shows what the list is actually sorted by.
  • Popup headers. Bigger, further from the top edge, and the icon lines up with the title instead of sitting above it. Applies to every popup.
  • The dot separator between item details is heavier, and sits level with the text around it.
  • An item’s name and its details sit on the same line in search results and the New this patch list. The smaller text was floating in the middle of the taller text.
  • Materials to buy and Shopping route share one header, with a Clear button in the same place on both.
  • Scrollbars are thin and quiet everywhere, with no arrows at the ends, and they no longer run into the corners of a rounded panel. Inside a popup the bar stays hidden until you point at it.
  • Popups say which one you are looking at, in a size you can read — the server in Hot This Week, the patch in What’s new this patch.
  • Data Center is written the same way everywhere, and so are the rest of the game’s words.
  • Tooltips are short everywhere, and controls that already carry a label no longer have one.
  • The sidebar has no tooltips. The menu carries its own labels.
  • The Options panel is grouped instead of ruled. Calculation, Shopping Route, Appearance, Your Name and Start Over, with no dividing lines. Reset says plainly what it clears, and that your leaderboard scores stay.
  • Materials To Buy says whether the 5% market board tax is included, beside “crystals hidden”.
  • The Lifestream teleport button looks like every other icon button instead of having its own colour and its own glow.
  • Section text is shorter throughout.
Fixed

Fixed

  • New items showed the wrong pictures. Every new Seafood item was drawing a minion. The icon service is a snapshot of an older version of the game, and past its edge it returns whatever art used to sit at that slot. Items newer than that snapshot now come from a source that tracks the live game, and anything with no art gets a question mark tile.
  • Hovering Add was almost unreadable in light mode.
  • An item nobody has listed read as a total loss. With no sale price to go on, Dukkan counted the revenue as zero and reported the whole material cost as lost profit. It now says what is missing, and names the items.
  • Add and Compare no longer appear on items that cannot be priced. They return by themselves once prices exist.
  • Notifications covered the sidebar Options button when the sidebar was pinned.
  • The Clear button in Materials to buy could not be reached on a narrow window, and hovering it disturbed the horizontal scrollbar.
  • Clicking a brand new item said the market could not be reached. It now says the price service has not registered the item yet, which is what was actually happening.
  • Hot This Week forgot your choices. Which items, how they were ranked and where it was looking all went back to their defaults on your next visit, unless you happened to change something else afterwards.
  • Sales per day was too low on new and fast-selling items, which is why the crafting list and Hot This Week could disagree about the same item on the same server. Dukkan counted real sales from the last 30 days and divided by 30 — but an item three days old has only had three days to sell, and for a very busy item the sales it can read back only cover the last few days. It divides by the time those sales actually cover now, ending at now rather than at the last sale, so a quiet stretch since the last sale still counts. A patch-day item went from 6.8 a day to over 100 a day, and “sells it all in” for 300 of them went from 73 months to about 4 months.
  • Clearing your ticks could not be undone. The message now offers Undo, and stays up twice as long as a normal one.
  • Card headings disagreed with each other — Materials To Buy and Shopping Route were in a different case from Your Crafting List directly above them.
Removed

Removed

  • The help paragraphs above Materials to buy and the Shopping route.
  • The divider line under every row in the New this patch list.
  • Tooltips that repeated a label already on screen, including the one on every recipe listed in an item page.